I have started designing this game many times over the last year or so and have gotten pretty much nowhere. I usually started with pen and paper trying to sketch a layout and then headed into Blender to start the modelling. Then after a few days I get frustrated and dump it all, shut it all down and forget about it for the next few months until I decide I'm ready to try it all again, with the same predictable results.
I was watching a YouTube video a few days ago where they were showing shorts showing work during the game production and and I realised that all the levels were simply blocked out, there were no materials or UV wraps, just shades rectangles all over the place.
That makes so much sense. Block out everything first, get some semblance of a game up and running, refine game play, and then start adding assets. Why the hell was I working backwards!? I guess like many things in life, if no one tells you, how do you know?
So I've started over yet again (for the absolute final time). Using Sketchup, I've started with simple block and colours to represent the playing world which incidentally is a cruise ship in space. I have a script of sorts that lays out how the game plays, what the player is capable of, what the challenges are etc, so I wont be modelling the entire ship, just the parts relating to game play.
Again, why did I now think of this before!?
Anyways, here are some screen shots of the current progress; I'll update as time goes on.
Zoomed out overview of the point of entry |
The colours represent office (red), living (blue) and nature (green) areas. |
This is the point of entry on start of the game |
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